Queen Abby’s Mob
In the winter of 2004 and spring of 2005, I ran a Dungeons & Dragons game set in an adaptation of the AD&D Planescape setting, which I modified liberally to suit the needs of the game and my own smug satisfaction. The player-characters were members of Sigil’s principal crime syndicate, called Queen Abby’s Mob. One source for some of the game’s antagonists was Monte Cook’s Chaositech, which informed the treatment of chaos in the game.
